Game guide · DIPINGYS
Lights Out: rules and examples
Make Lights Out your next activity in the game library. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Choose a clear next step rather than rushing through the instructions. Treat the first round as a chance to learn the controls. Look at what changes after your first action.
A focus for your next round
After a move, check what changed. Decide which rule explains the new state before acting again. Refer to the controls when needed.
The challenge in front of you
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Use the instructions to see which actions move you towards it. Follow this game’s rules rather than another version’s.
The order of play
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Using the playing area
Use the on-screen controls with a mouse or touch. On a smaller screen, keep the active part of the board within view. Use one clear input at a time.
An example before you play
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Use the example as a guide rather than a substitute for reading your board. Take a moment to compare.
Pay attention to this rule
An unlit tile can still be tapped; it may be necessary to solve the board. Compare the situation with the worked example. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
Game-specific help
For my first round, what is the goal of Lights Out?
Here is the relevant explanation: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
On this playing page, how do I control Lights Out?
Keep this in mind: Use the on-screen controls with a mouse or touch.
While learning, what example helps explain Lights Out?
The key detail is this: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
For this browser game, what should I watch out for in Lights Out?
For clarity: An unlit tile can still be tapped; it may be necessary to solve the board.
On this playing page, what format does Lights Out offer?
Keep this in mind: Play using the solo mode shown on this page. Read the controls before starting a new round.
As a new player, which play mode does Lights Out use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.
As a new player, where should I start with Lights Out?
For clarity: Select a light or an unlit tile.
While learning, do I need an account or a payment for Lights Out?
No player account or payment is needed. Game scores are recreational results, not cash prizes.
For my first round, how can I find Lights Out again?
Use the Games list or save this game page in your browser bookmarks. The Guide is linked from the playing page.
As a new player, how do I report an issue with Lights Out?
The key detail is this: Use the contact form and include the game name, browser, device and the actions that led to the issue. Do not send passwords or payment details.