Game guide · DIPINGYS
Forty Thieves Solitaire: instructions and practice
Treat this as a chance to practise one rule. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. For a calm first round, focus on one decision. Move one card at a time; build down in the same suit. Empty columns accept one card. Return to the explanation when a decision is unclear.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Bring this focus to a round
Begin with the objective. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.
Understand the aim
Build eight suit foundations from ace to king. Check the relevant controls before continuing. Take a moment to read the table.
From the start of a round
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Getting comfortable with the controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. Work at your own pace.
Put the rules into context
A club 5 can move onto a club 6, but a whole run cannot move together. Use another round to revisit a decision.
Pay attention to this rule
Before making a move, check the cards in view. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.
Questions about this game
What is the aim?
Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Take the next action only when the current step is clear.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A clear plan starts with the current position. Check the relevant controls before continuing.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Work at your own pace. Check the relevant controls before continuing.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Look at the complete hand before deciding. Check the relevant controls before continuing.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Keep the active rule in mind. The same rule applies on a phone and on a computer.
What completes a round?
Build eight suit foundations from ace to king. Look at the complete hand before deciding. Take the next action only when the current step is clear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Take the next action only when the current step is clear.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Take a moment to read the table. Take the next action only when the current step is clear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. For a calm first round, focus on one decision. Use another round to revisit a decision.
What completes a round?
Build eight suit foundations from ace to king. Work at your own pace. Take the next action only when the current step is clear.